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Thread Statistics | Show CCP posts - 1 post(s) |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.14 10:31:00 -
[1]
Originally by: DARKSIDE SHINOBY Please help. EFT not work on my computer anymore. When start it up pop up window: "is not a valid floating point value". EFT run, but all windows - empty. When try to exit: "access violation to address 004DB20A in modul 'EFT.EXE'. Read of address 00000040.
I reboot and re download - nothing change.
how to solve this problem?
thx.
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.14 12:58:00 -
[2]
Originally by: tradescout1
Originally by: Sir Substance
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere.
I reunzip it before. now remove config, and all work. Thank You for help :)
NP.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.12 11:50:00 -
[3]
the EFT team is no doubt on it as we speak, however im more desperate to get the updates to probles. its really hard to make a guess at wormhole scanning setups.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.18 11:40:00 -
[4]
Originally by: Esamir
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
EFT uses flight time x velocity, but ingame missiles take a moment to accelerate, so the range won't be strictly accurate in EFT.
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.18 23:47:00 -
[5]
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.19 07:21:00 -
[6]
Originally by: Chssmius
Originally by: Sir Substance
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
I don't mean to repeat myself but that doesn't necessarily mean anything. It could still be a purely visual effect.
missiles are tracked server side like ships are. if the actual missile (that thing you can click and have a box appear around) appears to orbit before hitting, then the missile is orbiting.
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